Rozvoj wiki
Re: Rozvoj wiki
Ono to chce hlavne projit a zamyslet se, co z toho ma smysl v te podobe jake to bylo nejak dal udrzovat pri zivote... A vlastni stranky nepotrebujou, staci to nalinkovat z tech clanku co ted jsou rozpracovane.
Re: Rozvoj wiki
Taky nechapu, v cem je problem. Veci k downloadu, ktere ma smysl zachovat, uz Lukas pretah sem. Odkazy ma a pokud nekdo jeste neco potrebuje, staci s nim koordinovat nebo si ode me nechat zridit FTP na xpl.cz. Pak staci dat link ja jakoukoliv stranku a jak pise Jirka, udrzovat aktualni.mano píše:Bolo to spomenute presunutie sceneriek. Cize na wikine bude mat kazda scenerka svoj clanok ? alebo ako to napisat ... Pod scenerkammi myslim lesy, teren atd nie letiska
Nejvetsi challenge je ted asi nejak smysluplne ten obsah rozdelit mezi stranky a o tom se tu zatim cile diskutuje a na wiki tvori
Re: Rozvoj wiki
Já tomu MESHi moc nerozumím. Postahovala jsem si pro vlastní potřebu teď tu aktuální v3, ale neorientuju se v problematice natolik, abych o tom mohla cokoli psát do Wiki. Takže tohle budete muset napsat někdo jiný.
Re: Rozvoj wiki
Ten novy HD Mesh V3 je vlastne "Global Scenery", ktory nahradza default "Global Scenery"
Ovsem HD Mesh bol vygenerovay iba pre konkretne casti sveta (Europa USA, Australia apod.)
Uz mas trochu jasno ?
Ovsem HD Mesh bol vygenerovay iba pre konkretne casti sveta (Europa USA, Australia apod.)
Uz mas trochu jasno ?
Re: Rozvoj wiki
Ano hlavne vyskova data domceky ma na starost world2xpl anebo Jirkove scenerky.
Jde hlavne o toto:
"General charcteristics
(some improvements were mostly in v2 too, but some are new to v3)
It is a much higher resolution base mesh (more, smaller triangles) compared to the default Global Scenery which ships with X-Plane 10 (one could say: approximately 3-4-times more dense). This has been increased over v2!
The higher resolution mesh allows for a much more detailed representation of the elevation profile of the landscape
The higher resolution mesh allows a much more detailed/exact representation of the underlying landclass data (because of the smaller triangles, which can follow landclass changes in the raw data more closely)
It is based on a completely new Openstreetmap (OSM) data (approximately 10th of October 2014), which brings (compared to default Global Scenery) a lot of improvements in:
water features (lakes, rivers, coastline) – many previously missing water features are now finally there
roads
railroads
power lines
urban park areas"
Cize vodni plochy jezera, reky, plaze; cesty; zeleznice; rozvody elektriny; mestke parky atd.
S pzdravem Karel
Jde hlavne o toto:
"General charcteristics
(some improvements were mostly in v2 too, but some are new to v3)
It is a much higher resolution base mesh (more, smaller triangles) compared to the default Global Scenery which ships with X-Plane 10 (one could say: approximately 3-4-times more dense). This has been increased over v2!
The higher resolution mesh allows for a much more detailed representation of the elevation profile of the landscape
The higher resolution mesh allows a much more detailed/exact representation of the underlying landclass data (because of the smaller triangles, which can follow landclass changes in the raw data more closely)
It is based on a completely new Openstreetmap (OSM) data (approximately 10th of October 2014), which brings (compared to default Global Scenery) a lot of improvements in:
water features (lakes, rivers, coastline) – many previously missing water features are now finally there
roads
railroads
power lines
urban park areas"
Cize vodni plochy jezera, reky, plaze; cesty; zeleznice; rozvody elektriny; mestke parky atd.
S pzdravem Karel
Re: Rozvoj wiki
Těmhle základům rozumím. Spíš mi není jasné, jak zkompletovat dohromady tento nový MESH v3 a stávající orto, ať již v ZL16 nebo 17. Protože to orto už vlastně obsahuje i MESH, takže separátně stažený MESH v3 bude přebit MESHem, který je v ortu. A právě to by asi měl někdo do té Wiki popsat.
Re: Rozvoj wiki
Ne.Araneus píše:MESH v3 bude přebit MESHem, který je v ortu.
Orto vzdy prebije MESH V3, preto si orto konvertujem na MESH V3