L410

Něco mi nejde nebo se chci jen zeptat.
DaKo
Příspěvky: 18
Registrován: 08 říj 2016, 21:57

L410

Příspěvek od DaKo » 08 říj 2016, 22:11

Ahoj.
Koupil jsem si XPL10,verze 10.51.
Přes instalační program jsem nainstaloval a vše proběhlo ok.

Nainstaloval jsem L410 (verze 1.0.1).

To taky proběhlo uspěšně,ale 3D kokpit je z poloviny mrtvý,(nejsou tam berany,přepínače jdou jen nekteré,atd.).Nikde
nemohu dohledat o co jde.

Když se podívám na youtube na lety s touto L410,tak tam vše funguje.
Tak kdyby jste někdo měl nějakou radu.
Díky D

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mano
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Re: L410

Příspěvek od mano » 09 říj 2016, 09:12

Nerozbalil si zle ZIPko ? nenapada ma nic preco by to slo ... ak si dobre pametam 7zip s tym nemal problem ..

DaKo
Příspěvky: 18
Registrován: 08 říj 2016, 21:57

Re: L410

Příspěvek od DaKo » 09 říj 2016, 20:59

Ahoj.Tak jsem to stahnul znova,rozbalil nainstaloval a stále stejny výsledek.

Zkoušel jsem c130,tak tam nemám kokpit vůbec a Beech58 mi jde v pohodě.
D

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mano
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Re: L410

Příspěvek od mano » 10 říj 2016, 11:10

ked spustis xpl tak sa hore pozri ci sa ti spustili prislusne pluginy ku L410.. pripadne ci ich nemas vypnute

DaKo
Příspěvky: 18
Registrován: 08 říj 2016, 21:57

Re: L410

Příspěvek od DaKo » 10 říj 2016, 11:38

Ahoj.
Ja si myslim,ze kdyz otevru zalozku
Plugin,tak tam je jen prazdna tabulka.
Kde se kdyz tak zapinaji?
Vecer to zkontroluji a dam vedet.

Ja mam to XPL tyden,koupil jsem to kvuli
te 410ce.:-)

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mano
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Re: L410

Příspěvek od mano » 10 říj 2016, 11:57

ak mas prazdnu tabulku, tak ti nenacitalo sasl plugin co pouziva 410 tym padom ti nejdu veci co popisujes ... skus sa pozriet do zlozky xpl a tam mas LOG a skus vycitat preco ho neprecita ten konkretny plugin..

DaKo
Příspěvky: 18
Registrován: 08 říj 2016, 21:57

Re: L410

Příspěvek od DaKo » 10 říj 2016, 23:59

Ahoj.
Tak ty pluginy jsou prázdné.
Ty pluginy se nějak instalují,nebo automaticky?
Soubor sasl mám ve složce L410ky.¨

verze ke tažení z xplane.hu je ta verze pro Xpl10.45+?
Díky D

tady je log:

og.txt for X-Plane 10.51r1 (build 105100 64-bit)
compiled on Sep 24 2016 20:40:44
X-Plane started on Tue Oct 11 00:41:20 2016

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

Windows 6.1 (build 7601/2) Service Pack 1.0
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 4151156736
Maximum Virtual Memory (for X-Plane only): 8796092891136
CPU 0: Intel(R) Core(TM) i3 CPU M 350 @ 2.27GHz Speed (mhz): 2261
CPU 0: Intel(R) Core(TM) i3 CPU M 350 @ 2.27GHz Speed (mhz): 2261
CPU 0: Intel(R) Core(TM) i3 CPU M 350 @ 2.27GHz Speed (mhz): 2261
CPU 0: Intel(R) Core(TM) i3 CPU M 350 @ 2.27GHz Speed (mhz): 2261

X-System folder:'C:\Users/A/Desktop/X-Plane 10/', case sensitive=0

WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle

OpenGL Vendor : NVIDIA Corporation
OpenGL Render : GeForce 310M/PCIe/SSE2
OpenGL Version : 3.3.0 (330/0)
OpenGL Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

threaded_avail : 1 aniso_avail : 1 timer_avail : 1 sync/fence : 1
pbo_avail : 1 frameblit_avail : 1
gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg : 1
tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1
framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1 gshader_avail : 1
base_vert_avail : 1
instance_avail : 1 dis_fog_avail : 1 pinned_avail : 0 debug_avail : 1
max tex units : 32 (32/8)
max iso filtering: 16.000000
max texture size : 8192 (hardware limit)
max point size : 189.875000
idx in vram : 1
GLSL Version :3.30 NVIDIA via Cg compiler/330
first-gen shaders: 0
(16/4096/60/96/32/2048/2048)
This video card is: DX10 or 11 - With instancing
CPU count : 4
OpenAL loaded: Resources/dlls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor : OpenAL Community
OpenAL renderer : OpenAL Soft
OpenAL version : 1.1
OpenAL hardware : OpenAL Soft
OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length

Fetching plugins for C:\Users/A/Desktop/X-Plane 10/Resources/plugins

Loaded: C:\Users/A/Desktop/X-Plane 10/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).

Initializing off screen memory.
Initializing off screen memory complete.
I found the following scenery packages (prioritized in this order):
0 Custom Scenery/Aerosoft - EBBR Brussels/
1 Custom Scenery/Aerosoft - EDDF Frankfurt/
2 Custom Scenery/Aerosoft - EDDT Berlin Tegel/
3 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
4 Custom Scenery/Aerosoft - EGBB Birmingham/
5 Custom Scenery/Aerosoft - EGKK London-Gatwick/
6 Custom Scenery/Aerosoft - EGLL Heathrow/
7 Custom Scenery/Aerosoft - EGPF Glasgow/
8 Custom Scenery/Aerosoft - EGSS London-Stansted/
9 Custom Scenery/Aerosoft - LEBL Barcelona/
10 Custom Scenery/Aerosoft - LEMD Madrid/
11 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
12 Custom Scenery/Aerosoft - LFPG Paris CDG/
13 Custom Scenery/Aerosoft - LFPO Paris Orly/
14 Custom Scenery/Aerosoft - LPFR Faro/
15 Custom Scenery/Aerosoft - LSGG Genf/
16 Custom Scenery/Global Airports/
17 Custom Scenery/KSEA Demo Area/
18 Custom Scenery/KSEA Demo Terrain/
19 Custom Scenery/LOWI Demo Area/
20 Global Scenery/Bug Fixes/
21 Global Scenery/Recuts 1030/
22 Global Scenery/X-Plane 10 Global Scenery/
23 Resources/default scenery/1000 autogen/
24 Resources/default scenery/1000 decals/
25 Resources/default scenery/1000 forests/
26 Resources/default scenery/1000 roads/
27 Resources/default scenery/1000 urban terrain/
28 Resources/default scenery/1000 world terrain/
29 Resources/default scenery/700 roads/
30 Resources/default scenery/900 beaches/
31 Resources/default scenery/900 europe objects/
32 Resources/default scenery/900 forests/
33 Resources/default scenery/900 roads/
34 Resources/default scenery/900 us objects/
35 Resources/default scenery/900 world object placeholders/
36 Resources/default scenery/airport decals/
37 Resources/default scenery/airport scenery/
38 Resources/default scenery/default apt dat/
39 Resources/default scenery/default atc/
40 Resources/default scenery/sim objects/

ATC audio initialized.
0:00:00.000 D/HID: HID Bridge Running
0:00:00.000 I/REN: Setting |draw view indicator read from prefs as 0.
0:00:00.000 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 0.
0:00:00.000 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 0.
0:00:00.000 I/REN: Setting |draw forest fires and balloons read from prefs as 0.
0:00:00.000 I/REN: Setting |draw birds and deer in nice weather read from prefs as 0.
0:00:00.000 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 0.
0:00:00.000 I/REN: Setting |draw Aurora Borealis read from prefs as 0.
0:00:00.000 I/REN: Setting |number of trees read from prefs as 4.
0:00:00.000 I/REN: Setting |number of objects read from prefs as 4.
0:00:00.000 I/REN: Setting |number of roads read from prefs as 3.
0:00:00.000 I/REN: Setting |number of cars read from prefs as 2.
0:00:00.000 I/REN: Setting |world detail distance read from prefs as 2.
0:00:00.000 I/REN: Setting |runway and taxiway smoothness and lighting read from prefs as 3.
0:00:00.000 I/REN: Setting |water reflection detail read from prefs as 1.
0:00:00.000 I/REN: Setting compress textures to save VRAM read from prefs as 1.
0:00:00.000 I/REN: Setting |runways follow terrain contours read from prefs as 1.
0:00:00.000 I/REN: Setting |draw volumetric fog read from prefs as 1.
0:00:00.000 I/REN: Setting |draw per pixel lighting read from prefs as 0.
0:00:00.000 I/REN: Setting |HDR rendering read from prefs as 0.
0:00:00.000 I/REN: Setting |shadow detail read from prefs as 1.
0:00:00.000 I/REN: Setting |atmospheric scattering read from prefs as 0.
0:00:00.000 I/REN: Setting |HDR anti-aliasing read from prefs as 0.
0:00:00.000 I/REN: Setting |3-D bump-maps read from prefs as 1.
0:00:00.000 I/REN: Setting |gritty detail textures read from prefs as 1.
0:00:00.000 I/REN: Setting |Extended DSF Scenery read from prefs as 0.
0:00:00.000 I/REN: Setting |draw parked aircraft at airports read from prefs as 0.
0:00:00.000 I/NET:
0:00:07.556 I/ACF: Loading airplane number 0 with Aircraft/General Aviation/Let L-410 (Cargo version) v1.0.1/L410.acf
Fetching plugins for C:\Users/A/Desktop/X-Plane 10/Aircraft/General Aviation/Let L-410 (Cargo version) v1.0.1/plugins

C:\Users/A/Desktop/X-Plane 10/Aircraft/General Aviation/Let L-410 (Cargo version) v1.0.1/plugins/sasl/64/win.xpl : Error Code = 126 : Uvedený modul nebyl nalezen.
Clean exit from threads.
0:00:07.556 I/GPS: Added 19302 airports to the GPS database
0:00:07.556 I/FLT: Init dat_p0 type:loc_tak apt:LKPR rwy:06
0:00:07.556 I/SCN: DSF load time: 7188826 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/+40+010/+49+013.dsf (203631 tris)
0:00:07.556 I/SCN: DSF load time: 7749776 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/+40+010/+49+015.dsf (241785 tris)
0:00:07.556 I/SCN: DSF load time: 988238 for file Custom Scenery/Global Airports/Earth nav data/+50+010/+50+015.dsf (0 tris)
0:00:07.556 I/SCN: DSF load time: 10112391 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/+50+010/+50+015.dsf (204611 tris)
0:00:07.556 I/SCN: DSF load time: 12853317 for file Custom Scenery/Global Airports/Earth nav data/+50+010/+50+013.dsf (0 tris)
0:00:07.556 I/SCN: DSF load time: 8444635 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/+50+010/+50+013.dsf (192003 tris)
0:00:07.556 I/SCN: DSF load time: 1466450 for file Custom Scenery/Global Airports/Earth nav data/+40+010/+49+014.dsf (0 tris)
0:00:07.556 I/SCN: DSF load time: 8231842 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/+40+010/+49+014.dsf (266531 tris)
0:00:07.556 I/SCN: DSF load time: 378 for file Custom Scenery/Global Airports/Earth nav data/+50+010/+50+014.dsf (0 tris)
0:00:07.556 I/SCN: DSF load time: 7075749 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/+50+010/+50+014.dsf (206985 tris)
0:07:16.411 D/HID: HID Bridge Shutdown
----- X-Plane has shut down -----

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mano
Příspěvky: 573
Registrován: 30 pro 2014, 22:14
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Re: L410

Příspěvek od mano » 11 říj 2016, 07:10

Fetching plugins for C:\Users/A/Desktop/X-Plane 10/Aircraft/General Aviation/Let L-410 (Cargo version) v1.0.1/plugins

C:\Users/A/Desktop/X-Plane 10/Aircraft/General Aviation/Let L-410 (Cargo version) v1.0.1/plugins/sasl/64/win.xpl : Error Code = 126 : Uvedený modul nebyl nalezen.
Clean exit from threads.


toto je problem o ktorom ti vravim, ze ti nenacitalo plugin...

DaKo
Příspěvky: 18
Registrován: 08 říj 2016, 21:57

Re: L410

Příspěvek od DaKo » 11 říj 2016, 08:01

ok,ale co s tím dál?

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mano
Příspěvky: 573
Registrován: 30 pro 2014, 22:14
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Re: L410

Příspěvek od mano » 11 říj 2016, 12:20

Preco mas xplane na ploche?

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